Will correspond to the coordinate grid of the entireĮnables/disables the auto-rebuild of the terrain. Then the axes along which you can move the object
Transform mode, then the axes of an object willĬorrespond to its position. There are two coordinate modes for controlling If this mode was enabled before the rebuild. Map will not contain visuals of the references References during the rebuild of the map. If this button is activated, the Editor will ignore No grass in the terrain blocks that were rebuilt. If this button is activated, then the grass will notīe calculated during the rebuild and there will be This mode allows you to rebuild your map faster. Viewing XML file of the Class").Įnables/disables the Quick Mode in the Editor. If you add the windmill model, and then disableĪnd enable this option and Rebuild the level, you Pauses/enables the default animations that mayĮxist for the models in the Editor. XML classes, XMLs of the map and its references,ĭisplays a dialog that allows you to quickly findĭuplicates the object selected in the Editor. Reloads models, textures, settings of the materials, Position and camera direction vector when setting TIP: You can use values displayed for camera Of Draw Indexed Primitives (DIPs, “drawcalls”), Shows/hides the graphics statistics of the level:Ĭamera position, camera direction vector, amount Mode, you can see how your level looks at night Saves the map and updates the data.stg file.Įnables/disables rendering of the map in theĮnables/disables the night mode.
This guide provides an overview of basic operations necessary to create a map mod with SnowRunner™ Editor.
If you want an offline copy, you can download the full guide in the PDF format here.
Part #4 - Post-production operations: Packing a Map, Testing a Map, Publishing a Map, Playing on a Map (Chapters 6 to 10).Part #3 - Creation of a Map, continuation (Chapter 5, from 5.12 to 5.15) that covers:.Part #2 - Creation of a Map, beginning (Chapter 5, from 5.1 to 5.11) that covers:.Part #1 - Introduction to SnowRunner™ Editor: First Launch, UI, File Paths (Chapters 1 to 4).Or, you can open the folder with the documentation package directly from SnowRunner™ Editor, by selecting Help > Guides in its main menu. \en_us\Sources\BinEditor\Guides" directory.
On the PC platform, the same guides are available at the folder of the *installed game* within the ". However, you can find up-to-date versions of guides in PDF format here: Unfortunately, we have issues with updating the web version of this guide due to the large size of our guides (we have reached the max limit for pictures for an account, etc).